Remember seeing the awesome ‘fake’ trailer for Machete when you watched Grindhouse? Remember how they made Machete into a full-length feature film? Do you also remember how much it sucked? I do. If you want to see exploitation cinema done right, then go watch Hobo With A Shotgun. Trust me, you won’t be disappointed.
It’s interesting that two films with so much in common – both came into existence as ‘fake’ trailers for Grindhouse, both take their cues from the low-budget exploitation cinema of the 1970s – can be so different in terms of success. But what Hobo With A Shotgun does so perfectly is the exact thing Machete failed to do; exploitation cinema needs to take the story right to the line of decency…and then cross it. Sure, Machete is whacky and bizarre at times and has some good lines (“Thanks bro…I mean, padre.”), but the movie really never gains any momentum and the whole thing seems rather subdued.
Conversely, Hobo With A Shotgun is pure, unfiltered ridiculous taken to the extreme. Replicating the low-budget, color-saturated feel of 1970’s Technicolor, the story follows a hobo (played with exceptional gravitas by Rutger Hauer) who unwittingly rides a train into the crime-infested Hope Town. Unable to mind his own business after witnessing a string of horrendous crimes, the hobo sets out to clean up the streets while blasting away criminals with a trusty shotgun. On the way, he befriends a hooker-with-a-heart-of-gold (Molly Dunsworth) and incurs the wrath of the town’s kingpin, The Drake (Brian Downey). Obviously the story is bare-bones; what’s important about the film is the awesome dialog, bizarrely brilliant one-liners, unending fountains of blood and gore, and brutal, cold-hearted violence that makes you wince even though it is over-the-top fake.
I don’t even feel the need to write anything more about this movie – Hobo With A Shotgun is awesome and you need to go see it now. And massive kudos to Jason Eisener and John Davies for doing exploitation right!
I think one thing that nearly every Japanese film buff can agree on is that commercialization is never a good thing in the modern Japanese film industry (I am purposely overlooking the golden age of Japanese cinema here, it’s a different animal entirely). Particularly for Japan’s horror industry, which became explosively popular internationally off the accomplishments of a few decidedly low-budget works. Since the success of films like The Ring and Ju-On: The Grudge, the Japanese horror genre has become increasingly decayed; focusing entirely on exploitation and losing the atmospheric horror of the earlier works or just being plain boring. Shimizu Takashi’s Shock Labyrinth 3D is another example of this commercialization; taking an internationally-known filmmaker famous for his work in the horror genre and producing a film that uses the latest in 3D technology as an effective gimmick to draw audiences into theaters.
Shock Labyrinth 3D follows four teenagers through the Shock Labyrinth amusement part, the same park where one went missing years earlier. Filmed at the Labyrinth of Horrors in Fuji-Q Highland theme park (Fujiyoshida), the only positive thing I can say about the film is that it makes me want to go visit that damn haunted house. Shimizu does his best creating the atmospheric horror recognizable from his earlier works but his skills as a filmmaker really can’t compensate for the abysmal story and acting. It is fairly surprising that a film starring several well-known Japanese actors – Maeda Ai (Battle Royale 2) and Yagira Yuya (Nobody Knows) – would be so flat and lifeless, but I think it’s safe to assume they happily collected their salaries and mentally checked-out during filming. Make no mistake, this is a studio-driven money-making scheme and raised expectations are just foolish here.
The 3D is one of the best features of the film (even viewed through the glasses included in the DVD) and is used, for the most part, subtly and wisely. While directors typically chose to shove 3D effects right in your face (haha), I think it’s most effective when employed in an unobtrusive, naturalistic style (Tron Legacy, for example). However, 3D is a troublesome match for horror films, which typically make use of shocking rapid cuts and close-ups (accompanied with a blaring soundtrack). 3D, in contrast, works best with long-takes and wide-angle lenses which highlight the depth of the third dimension. In this sense, Shimizu’s style of filmmaking is a good match for 3D; his wide-angle scenes are slow-moving and minimalist, allowing the viewers to absorb the entire scene and notice the uncanny elements within, without any hand-holding from the director. The third dimension is a welcome enhancement to Shimizu’s style; creepy monsters can now move within the environment, without the assistance of edits, revealing and obscuring themselves from the audience. Bodies are dragged backwards into gloom and female ghosts can descend upon us from above.
Thematically, Shimizu again chooses to play with the divide between reality and hallucination. The plot itself remains fairly mysterious through most of the film; is everyone already dead? Is this a nightmare? The character of Rin (Maeda Ai) also represents the limitations of vision and our ability to effectively perceive reality. Despite her blindness, she is typically more perceptive than her comrades and can more effectively navigate the labyrinth with the use of her other senses.
In Shock Labyrinth 3D, Shimizu has shown that he can fairly effectively employ 3D filmmaking in the horror genre and this integration creates a refreshing break of the standard horror movie tropes. However the film ultimately remains crippled by its flat characterization and a narrative that degenerates into a lot of running down corridors while chased by the ghosts of wronged women. If anything, Shock Labyrinth 3D may be proof that the box-office appeal of pale, ghostly women with bad grooming habits has finally died… Until the next sequel, of course.
☆☆ If you haven’t seen Martyrs, I would STRONGLY recommend that you watch it without reading this review…or any reviews for that matter. I think it is best to go into this movie without any idea where the story is going to take you. You will only be able to experience watching this film for the first time once, so I suggest you make the most of it. ☆☆
Martyrs (2008, Written and Directed by Pascal Laugier) opens with the young Lucie (Mylene Jampanoi) running down a deserted street, screaming and covered in blood. She had been kidnapped and subjected to extreme forms of torture before escaping. The authorities remain completely mystified about who did this to her and (more importantly) why. Severely traumatized, Lucie refuses to speak to anyone, save for her only friend Anna (Morhana Alaoui). Fifteen years later, Lucie knocks on the door of a normal suburban home and executes the entire family living there. She is convinced that these are the people who tortured her as a child, and calls Anna for help. Anna is skeptical about Lucie’s convictions – especially since Lucie also believes that she has been being attacked by a monster ever since her escape.
After a few plot twists that I won’t mention here, Anna discovers a sleek and completely sterile torture chamber hidden underneath the house. In the dungeon, she finds another woman who was being tortured by the family. Anna attempts to help her, only to be abducted herself when the leaders of a mysterious organization arrive at the house. The leader of the cult-like group reveals to Anna that they are torturing women in an attempt to recreate the experience of martyrdom. By using pain and violence, they want to push these women into a plain of higher existence in an attempt to discover what lies beyond life and after death.
You’re wandering around an abandoned mental institution with your best friend when you find a woman chained to a bed and wrapped in a plastic sheet. Do you:
(A) Run away
(B) Call the police
(C) Free her
(D) Fuck her
In Deadgirl (2008), the answer is always (D). When JT and Ricky find the girl in the basement, JT suggests, “We could keep her…just till tonight or tomorrow.” Despite the fact that Ricky’s moral compass has identified this situation as undeniably ‘Not Good,’ he isn’t enough of a man to stand up to his friend. So he leaves his friend and the girl in the basement. See no evil, hear no evil.
The next day, JT convinces Ricky to come back to the basement. And of course Ricky does, because that’s what friends are for. It turns out that – mid-rape – the woman started struggling and tried to bite JT. Obviously, the only thing JT could do in a situation like that is beat her to death. So he did. But she doesn’t die. She was dead all along.
Magnetic Rose (a rather loose translation of 彼女の想いで, “her memories”) is the first of three episodes based on the manga short stories of Otomo Katsuhiro (the genius behind Akira). Directed by Morimoto Koji, Magnetic Rose does not offer any insight into Kon Satoshi’s work as a director. However, he wrote the adaption of Otomo’s original manga story and the episode contains many of the key themes that Kon explores in his later work. Specifically, Magnetic Rose explores the boundary between reality and illusion, the role of perception and memory, and femininity.
Drawing inspiration from the story and music of Madame Butterfly and 2001: A Space Odyssey, Magnetic Rose follows the members of the deep space salvage vessel Corona. While performing a salvage mission, the crew encounters an odd distress signal emanating from the Sargasso region, ominously nicknamed ‘the graveyard of space.’ Each man has their own reasons for working in deep space, namely to ‘build houses in California.’ Specifically, Miguel is looking forward to being united with one of his beautiful girlfriends and Heinz longs to return to his family.
The crew discovers a destroyed space station and Heinz and Miguel are sent in to investigate. Once onboard, Heinz and Miguel are lured deeper into the baroque interior of the space station, following various holographic images of the beautiful Eva Friedel. A famous opera singer, Eva fell from grace after she lost her voice and disappeared completely after the murder of her fiancée, Carlo. As the two men venture deeper into the ship, the holograms begin to reflect their own dreams and memories and the difference between illusion and reality become increasingly difficult to distinguish.
Though the narrative is about the two men, the story actually revolves around the feminine presence. It is the figures of Eva Friedel and Heintz’s daughter Emily who stand, in the words of Susan Napier, “at the nexus point between real and unreal, ultimately beckoning the men towards death” [1]. The recurring images of roses and the haunting strains of Madame Butterfly are very powerful feminine symbols. Simultaneously alluring and sinister, Eva seduces Miguel into believing he is her fiancée. However, it turns out that it was actually Eva who murdered Carlo because he broke off their engagement. According to Eva, “Carlo lives forever. With me, in my memories…In my memories he will never change his mind.” This is, in fact, Eva’s own attempt to manipulate her own memory into reality.
Meanwhile, Eva similarly attempts to seduce Heinz with the image of his daughter Emily. At the beginning of the episode, the viewer is led to believe that Heinz is waiting to return home to his family. However, we ultimately discover that his daughter is dead and the photograph in his wallet only a memory. Though Heinz refuses to accept the hologram as reality, proclaiming “Memories aren’t an escape!”, this realization comes too late. The Corona and its crew are destroyed in the blast generated to break away from Eva’s ship and Heinz is sucked out into space. In the final frame of the film, Heinz is drifting away from the rose-shaped wreckage, holographic rose petals floating in his helmet.
Throughout Magnetic Rose, both men are motivated by their desires – for Miguel, the desire for the mysterious Eva, and for Heinz the desire to be reunited with his daughter. Because both desires only lead to destruction, the viewer is left with ‘a sense of the emptiness of desire’ [2]. Furthermore, the fact that both of these desires are impossible to attain – both Eva and Heinz’s daughter are dead – speak to the inherent danger of memory and nostalgia.
Magnetic Rose contains several themes that Kon Satoshi moves on to explore in his later work; reality and illusion, as represented by the holograms, and memory and nostalgia, as represented by Heinz’s daughter. However, the character of Eva Friedel contains the clearest link between Magnetic Rose and Kon’s later work. More than an embittered woman, Eva herself was a victim. An opera singer, Eva lost everything – the admiration of her fans and the love of her fiancée – when she lost her voice. His murder and Eva’s subsequent retreat into the space station represent both an act of vengeance and an attempt to preserve the memory of her former glory. In particular, the numerous images of Eva that cover the interior of the ship, old news clippings, and the holographic representations of her fans have a strong connection to Kon’s next project Perfect Blue.
For me, Magnetic Rose does fall prey to one of the more amusing characteristics of anime. The names and characterization of the characters are quite ridiculous. The name of the ship, Corona, makes me think of the beer and the characters sport names like Ivanov and Miguel (you know, to represent how international the crew is). Heinz is the best example of this. His blonde hair, blue eyes, and hulky build identify him as foreign. When we are transported into his memory of home, German music plays in the background. Clearly, with a name like Heinz, he must be German (or a member of the ketchup dynasty).
Joking aside, Magnetic Rose alone represents a strong addition to the anime genre. The animation and mecha designs are top notch and the story is absolutely fantastic. It is also a short and easy introduction to Kon Satoshi. Highly recommended.
Coming up next is Perfect Blue.
Works Cited
Napier, Susan J. “‘Excuse Me, Who Are You?’: Performance, the Gaze, and the Female in the Works of Kon Satoshi,” Cinema Anime: Critical Engagements With Japanese Animation. Ed. Steven T. Brown. New York: Palgrave Macmillian, 2006.
Alright, I realize that by doing something like this I am going to be revealing just how much of a nerd I am to everyone who reads this blog. However, considering my last blog post mentioned that I have history-induced orgasms, I guess I’m not fooling anyone into thinking that I am coolness personified.
Over the next few weeks, I will be posting a series of critical essays and reviews on the works of Kon Satoshi, who has recently passed away. (To read a translation of his final words, please visit Makiko Itoh’s blog.)
These will be the first Japanese anime reviews that I have ever posted on this page. You will see that this is not because I don’t watch anime. In fact, I have seen more anime than I care to admit. I was obsessed with anime and manga for the majority of high school. The reason why I tend to keep this under wraps is because I don’t want people’s perception of me and my essays to be clouded by this fact. Let’s face it, anime fans have a horrible reputation (and not undeservedly so) and I already have to contend with enough comments calling me ‘Wapanese.’
Anime is a fairly big deal in the United States. Anime and other forms of Japanese pop culture play an enormous role in influencing the way the younger generation of Americans perceive Japan, and for that reason it is probably one of Japan’s most powerful exports (in terms of soft power). However, the distribution of anime does not necessarily lead to a more informed or accurate view of Japan or the Japanese people. No one is going to develop a deep understanding of Japan through watching big-breasted school girls or giant robots. In terms of cultural understanding AND film studies, anime is mostly consumerist crap that facilitates escapism (trust me on this, I’ve seen a lot).
One of the exceptions is Kon Satoshi. Like Miyazaki Hayao and Oshii Mamoru, the works of Kon Satoshi not only hold their own against the classics of live-action cinema but also show us the potential of anime as a serious filmmaking genre.
In light of the impact and importance his work has had on the genre, Kon Satoshi’s filmography may seem surprisingly small. It includes:
- ‘Magnetic Rose’ from Memories (1995) – writer
- Perfect Blue (1998) – director and animator
- Millennium Actress (2001) – writer, director and animator
- Tokyo Godfathers (2003) – writer, director and animator
- Paranoia Agent (2004, a 13-episode series) – director
- Paprika (2006) – writer and director
Kon’s last work The Dream Machine will be released posthumously in 2011.
Kon explored a number of themes in his work – the tenuous relationship between reality and illusion, the subjective nature of perception, the power of memories and nostalgia, Japanese history and society, the female image, and an unrelenting examination of psychology.
My first experience with Kon Satoshi was back in 2000 (I was 13). I had recently been exposed to Japanese anime and this was around the time that mainstream retailers like Blockbuster began to carry anime titles. I was happily devouring as much anime as I could get my hands on and rented Perfect Blue.
It blew me away.
Not only did Perfect Blue fuel my interest in the anime genre, I list it as one of the films that has had the most impact on me personally. Along with films like Deliverance (John Boorman, 1972), Audition (Miike Takashi, 1999), A Clockwork Orange (Stanley Kubrick, 1971), and The Exorcist (William Friedkin, 1973), Perfect Blue has had a profound impact on how I appreciate and analyze cinema. Shortly after watching Perfect Blue, Kon’s Millennium Actress was released on DVD in America (I actually preordered it, lame). Kon’s deeply touching and nostalgic exploration of Japanese history and cinema motivated me to explore other genres of Japanese filmmaking. I can honestly say that the works of Kon Satoshi had a major influence in how I became the person I am today.
The force and impact of Kon Satoshi’s work not only transcend the boundary between animation and live-action filmmaking but have expanded the limits of the anime genre. As a fan, I know that his death will be deeply felt – within the anime industry as well as the film genre, internationally as well as domestically.
I will be reviewing Kon Satoshi’s work chronologically. Because all of his work has a strong thematic unity, I believe that watching and studying his work in chronological order reveals his stylistic development as a director and how key themes have been developed and expanded upon over the course of his career.
That said, the first review is the ‘Magnetic Rose’ episode from Otomo Katsuhiro’s Memories (1995).
Following the model laid out by Band of Brothers, The Pacific begins with actual footage of Pearl Harbor and interviews with some of the veterans of the Pacific War. We’re rapidly approaching the time when the generation who fought in WWII will be gone and I find these interviews extremely valuable. In Band of Brothers, they were often the most heart-wrenching parts of each episode. I am immensely happy that The Pacific has continued using real footage and interviews – it reminds the audience that this show is based in fact and reality.
As I mentioned earlier, the United States was not ready to go to war with Japan on December 7th, 1941. While the American military had been anticipating a war with Japan for some time, they did not have the equipment or men needed to engage in a massive war halfway around the world. On August 7th, 1942, eight months after the attack on Pearl Harbor, Guadalcanal became the first major offensive of the Pacific War precisely because the United States needed to spend that time training soldiers (marines specifically) to fight the Japanese in the South Pacific.
Wild Zero follows the three band members of Guitar Wolf; Guitar Wolf (vocals and guitar), Bass Wolf (bass), and Drum Wolf (you guessed it, drums). This trio are the hottest musicians in rural Asahi-cho and only believe in three things; love, justice, and Rock’n’Roll. Tired of the dirty ways of their evil yakuza business manager, the Captain (played by Inamiya Makoto in a variety of wigs), Guitar Wolf decides to quit and continue their career as independent musicians. Thanks to some accidental help from Ace (Endo Masashi), a young rockabilly and avid Guitar Wolf fan, the band members manage to escape the Captain, but not before robbing him and shooting off two of his fingers. Recognizing that Ace lives by the same Rock’n’Roll code of honor, Guitar Wolf makes him his blood brother and gives him a whistle with instructions to ‘blow it if you ever need help.’ Sure enough, Ace and his love interest Tobio (Shitichai Kwancharu) soon need help from the leather-clad rock stars to battle off a horde of zombies and save Earth from some nasty extraterrestrial invaders.
Tomomatsu Naoyuki’s Zombie Self-Defense Force (Zombi jietai) is one of the most ridiculous genre spoofs out there…and I mean ridiculous in a good way. A UFO crashes in a forest and releases radiation that can reanimate the dead. In close vicinity to the crash are a gang of yakuza and their chinpira lackeys, a photography crew on location to shoot a Japanese idol, and a few members of the Jietai (Japan Self-Defense Force) on a training mission. Pop idol Hitomi, Yuri (Watase Miyu) a female solider who is more than meets the eye, and a few others manage to survive the initial carnage. They band together and take cover in an isolated hotel. Zombie/alien/fetus/ghost/android madness ensues.
But, honestly, the actual plot is inconsequential. What the film lacks in budget and screenwriting it makes up for in some genuinely funny parodies.
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